Cable Griffith, World Two Overview (Night), 2013, acrylic on canvas, 58 x 40 inches
May 31 - June 21, 2013 Reception: May 31, 5 - 9pm Collar Works Troy, New York
Exhibiting artists include: Aja Rose Bond, Anna Fidler, Michelle Forsyth, Cable Griffith, Britta Johnson, Molly Magai, and Ryan Molenkamp.
"Cascadia explores the current artistic climate of the Pacific Northwest, specifically: Oregon, Washington and British Columbia. A geographic area that has several times proposed to become its own independent nation, this North American stretch has always stood uniquely against its adjacent states and provinces. Captivating with its distinctly coastal landscape that contain natural wonders such as sea stacks, volcanoes and rain forests, it is easy to see how folklore of mythological creatures such as The Sasquatch dwell in its territories. Making connections between dramatic landforms and individual and cultural nuances, the curators seek to create a visual forum for northwest artists that address themes involving the Pacific Northwest – exploring the outcome of creating a wormhole from the northwest to the northeast."
Cable Griffith, Return to the Source 2013 acrylic on canvas 36 x 48 inches
Cable Griffith, Side-scroll World 1-12 2013
Cable Griffith, World One Overview 2009 acrylic on canvas 48 x 60 inches Collection of Microsoft Corporation
"Influenced by modernist painting and early video game imagery, my recent work explores the connections and potentials of both. Notions of play, practice, improvisation, and exploration add an additional narrative to the relationship of symbols, actions, and reactions." (Cable Griffith, 2013)
Cable Griffith, Side-scroll World 1-6 2013
" The “Side-scroll" series reference this perspective as both unified and separate paintings, suggesting a narrative that relies on taking a broader view." (Cable Griffith, 2013)
"Early video games have been a strong influence on me ever since I started playing them as a kid. My dad was copywriter for early Atari commercials and we had an Atari system in our home soon after it came out. Looking back, it's funny to think that the 8-bit graphics were so mesmerizing, but they were. It wasn't hard for me to suspend my disbelief and become engrossed into the block-y, wonky worlds created forme to navigate. As the technology advanced, I continued to be amazed at how increasingly "realistic" the graphics progressed, with a finer pixel resolution and ever-expanding color palette. I am still attracted to video games and enjoy playing them (when time permits), but I've been increasingly interested in how my "visual history" has been informed so strongly both by the early, flat, side-scrolling games and my love of painting" (Cable Griffith, 2012)